Oct 03, 2006, 10:58 PM // 22:58
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#21
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Quote:
Originally Posted by LiamR
Apart from the fact this is way too powerful, pointless, unbalanced rip off from somehwere else ive ever seen.. good job. -.-
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Perhaps you would like to elaborate in more detail about how "too powerful", "pointless" and "unbalanced rip off" this is?
Thank you.
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Updates:
- revised attack speed
- revised Grab
- added new skills: Grab, Toss
(due to insuffient time on hand, these will be the updates for now)
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Oct 04, 2006, 01:04 AM // 01:04
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#22
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I actually designed a class based on displacing both enemy and allies
skills to knockback, pin down, lock enemies and to move allies out of danger.
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Oct 04, 2006, 06:33 AM // 06:33
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#23
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Quote:
Originally Posted by lyra_song
I actually designed a class based on displacing both enemy and allies
skills to knockback, pin down, lock enemies and to move allies out of danger.
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Hope to see that class.. sounds very unique...
Might be interesting to mix it with a Phase out ablity like the one from LightningHell .
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Oct 04, 2006, 11:55 AM // 11:55
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#24
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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lyra_song:
"I actually designed a class based on displacing both enemy and allies
skills to knockback, pin down, lock enemies and to move allies out of danger."
Tuoba:
Aye. I did not steal your idea, honestly!
Perhaps you would like to post your concept class in the Concept Classes sub-forum for the community to read about it?
P/S : Your last sentence gave me some ideas for some new skills for the Juggernaut, hope you don't mind that I borrow them and translate into use for the Juggernaut concept class.
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Updates:
- removed Armor Type 2
- updated new game mechanic: Grab, Toss
(more updates to come soon)
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